Telengard in Elm

My project to port the classic RPG Telengard to the web using functional reactive programming in Elm.

Tuesday, April 1, 2014

Encounters

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A turn in Telengard proceeds in sequential phases: the encounter phase, the looting phase, the special feature phase and the command phase. ...
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Saturday, March 29, 2014

Random Hell

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Programming with Elm so far has been quite nice, but now that I'm starting on combat, I'm hitting an awkward spot. The problem is ...
Thursday, March 27, 2014

Line of Sight and Movement

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Now that the dungeon map is complete, it's time to actually explore it from the inside. An important feature of Telengard is your char...
Monday, March 24, 2014

The Dungeon

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Today I opened a git for the project at https://github.com/gbush235711/elm-telengard .  To view the interactive map, click here . Probably...
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Saturday, March 22, 2014

What is this?

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This blog documents my project to port the Commodore 64 version of the classic RPG Telengard to the web using the Elm programming language. ...
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